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Rpg 7 scope squad reddit


  1. Rpg 7 scope squad reddit. Russian HAT should get thermobaric, would give them a buff since the tandem is such short range, and thermobaric would have the same velocity so the scope would work the same. SVD Designated Marksman Rifle (PSO 4x Scope) RPG-7 Light Anti Tank (Irons) RPG-7 Heavy Anti-Tank (Irons) RPG-29 Heavy Anti-Tank (Irons) PPSh Submachine Gun Vz. The scope is nitrogen filled and rated for +-50 °C. 'Handheld Anti-Tank Grenade-launcher') is a portable, reusable, unguided, shoulder-launched, anti-tank, rocket launcher. The RPG-29 is accurate to 500m for shoulder fired operation. In general I would say Squad right now has the most accurate scope system of any video game. k. The scope on the dragunov works the same way except you alight the bottom with the feet of the soldier and the top with the head of a soldier while standing. Adjusted C8 standing recoil config. Only 1 shot, and RPG-26 is not as effective at range as RPG-28. RPG-42 has gaps between the lines to indicate distance by the width of a tank profile. 61 Skorpion Machine Pistol PM Makarov Pistol TT33 Tokarev Pistol Improvements to Previously Tested Weapons. 7m high. Edit: In real life this range finder was designed for primarily American (/NATO) tanks. Brits not included as conventional because of the HMG. RPG's IRL are not like they are in video games. 50 cal rounds, actual AT munitions should cut right through like it's butter. So all he's saying is that HAT needs only place the target between the 100m and 300m marks on the scope and the rocket should hit. Learned a few new things and some great tips: good meaty and short enough video. the sights are aligned flat with the launcher) and you need to aim above the target at any distance to compensate for drop, in Squad the sights for the RPG are zeroed at (IIRC) 200 meters. [1] RPG-28 is available exclusively to Russian Ground Forces Heavy Anti-Tank kit. The fastest way to fix it is change the clarity setting to anti aliasing and back again. e. 56 and AK scope/7. i already saw guides on how to use them and practiced for a bit to see where to aim for the minimum and maximum ranges but its still uncomfortable as ♥♥♥♥. RPG-7 Frag direct impacting a transport truck, total of 9 frag rounds to kill. 4K votes, 64 comments. M4 Carbine (Ironsights). 8x optic is equipped with a stadiametric rangefinder for quick ranging and dual rocket drop compensator reticles for Tandem and HEAT. This requires that you know what the ranging marks are on the scope, and that you can recognize what 300m looks like. M27 Rifle with bipod (ironsights, 3. for riflemen where you have that line on your rifle scope, you will notice that the line is for 1. 7 m tall things, which happens to be the general height of a person. 30mm HE narrowly missing truck, total of 8 shots. The YELLOW line is for the OG7V which is the FRAG round. RPG-7 Frag hitting within very close proximity of the truck, total of 3 to kill. 5 mark. Contents of this video00:0 RPG-29 Heavy Anti-Tank (2. While the rocket motor is still burning, this will cause the flight path to curve into the wind. Mosin Nagant Bolt Action Rifle (Irons, PU 4x Scope) RPK Automatic Rifle (Irons) RPD Light Machine Gun (Irons) PKM General Purpose Machine Gun (Irons) SVD Designated Marksman Rifle (PSO 4x Scope) RPG-7 Light Anti Tank (Irons) RPG-7 Heavy Anti-Tank (Irons) RPG-29 Heavy Anti-Tank (Irons) PPSh Submachine Gun 16K subscribers in the PlaySquad community. 5x scope). Yeah, the joke is that it's a bug because every other faction can use their AT out to 500m+ (albeit nearly impossible with iron sight RPGs without liberal use of binocs to range/help position your crosshair) Even then over such distances they have time to move out of the way or rotate depending on the vehicle. The focus will be on a tool called 'EmptyStandbyList'. 141K subscribers in the joinsquad community. Adds to the milsim aspect, use what you get. For fragmentation rockets this increases their effective damage by about 3-4 times. But the 1 marker aligns with 75m. I know everyone is going to say use Jensens but the truth is that most new players won't, and even of they do probably don't know how to use server commands to switch to things like the insurgent HAT so sights need to be more idiot proof. . PGO-7V; PGO-7V2 (Added distance measurements for the PG-7VL Rockets) PGO-7V3 (Added distance measurements for the PG-7VR and TBG-7V Rockets) Each of those 3 scopes representing a new generation and improvement over the last one. RPG-29 fires same shell 200% better but given that the PG-7VR is servicable with the scope, it's still not bad. I've read plenty of tutorials and seen videos and there was still a few tips I'd not seen, eg: ranging on moving vehicles, the extra distance on the US Carl Gustav, hints on the weird ass RPG-26 All RPG-7 rockets fly with their proper speed, and their scopes weren't changed from the real thing either (compared to 1p78 Kashtan scope, that incorrectly got its distance chevrons "squished"). The RPG-28 is a single-shot, disposable launcher that fires one round and is then discarded. Squad is a teamwork oriented tactical shooter being made by the Canadian-based Offworld Industries… RPG-28 is supposed to have 1300mm of armor pen (or some shit like that not sure if applicable in game) in addition to flying like an eagle letting you easily hit a shot up to 500m away, but careful with that arming distance. So I went ahead and made a reference picture to show how to use it. The RPG-28 generates a large back blast that can injure or kill anybody standing nearby behind the weapon when it's being fired. i also just learned that this Because Insurgents and Militia are poor shits that can't afford scopes for all their RPGs, at best expect a PGO-7 for the Militia HAT, whereas Russia will probably get a PGO-7 for all its LATs (assuming the RPG-26 or something similar doesn't replace the RPG-7 as the Russian LAT in the future). The fact you miss with them is not the rocket's fault, and most likely not the game's fault. Blow a bowling ball sized hole through the first man, he's dead on the spot. 203's do do more damage than gp-25's, but it will take all of your 203's to bring a scout car to burning from rear shots. Due to the configuration of the RPG-7 sustainer/warhead section, it responds counter-intuitively to crosswinds. WIP>PGO7 info is generally here, just adding more info on other launchers later. Use the rangefinder in the scope. The PGO-7 scope has a magnification factor of around 2. Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Before anyone says this guide isn't accurate because it was done in Jensen's range The rightful criticism of Jensen's Range is that the damage model is not "complete" as that processing takes place on the server and is not replicated in your local Jensen's Range. Just align the baseline of the tank with the 1. Minimum arming distance is 25 m and maximum effective range is 200 m for Tandem and 500 m for HEAT/Frag. Should be lethal at a short range through soft surfaces similar to how IED's and tank HEAT rounds are. The arming distance for all Own a RPG-7 for home defense, since that's what the developers intended. I like Russia quite a bit in Squad, but the PG-7VR tandem is 100% a "get more milage out of the RPG-7" kind of situation. 34 votes, 14 comments. Jan 7, 2019 · Guide on the PGO-7 for the RPG-7 when playing as Russians, for it's easy and really useful and I didn't see a readily available guide on steam. Yeah the RPG scope is hard to read if you don't know what the grids and numbers mean, but once you learn how to read it you'll be able to become a DIY mortar with the HE frag rounds, few things are more satisfying than nailing an entire squad with a frag from 400m away So it gave 5 or less scopes for the whole 9man squad and after the update you could pick 7 people with scopes on USA and Russia. Squad is a teamwork oriented tactical shooter being made by the Canadian-based… So far it seems like the 7 is just better because of the scope making it easier to hit ranged shots and the HE rockets being better than Frags because you can snipe a Formation from several hundred meters out. Now go get those tanks. Note that my experience in Squad is only anecdotal, so there is no guarantee that this will also work for you. 30mm HE directly hitting truck, total of 14 shots. Squad is a teamwork oriented tactical shooter being made by the Canadian-based… Making them both arm at 10 metres partially kills what made the 2 kits so different and while RPG 7 was more preferred on urban maps with close armor support, when you knew that a tank will not be farther than 100m, now there's even less incentive to pick it. This guide represents a collection of measures you can take in order to possibly boost your FPS performance in Squad, or at least stabilize it (i. Happens sometimes. Repeat until target is liberated. Squad has many broken things, but not RPGs. Reading the feedback channel in the discord has been low key hilarious yet also kinda sad, like the turkish players are kinda exaggerating saying this is the worst represented faction and whatnot, shit i would love to see my country ingame, but some of the decisions OWI made are kinda weird, using the Cobra II instead of the Kirpi or having a kit named Jandarma, the heli too Huey would've been 2. 200m is halfway between the 1. Then use the markings on the scope to get to target. But I can't wait to use the RPG-29 with its scope. Aiming like this at 300m will track the vic, and at 100m will damage the turret. Turns something like the AT-4 or Carl Gustaf into a rocket sniper if you're good at it Nov 26, 2008 · F) for an example as I saved the photos from the listing thinking the scope would go well with an RPG-7 with a AK-74 display. 5mm, ERCO/5. If it was frag rounds I would understand but a direct hit should at least disable/immobilize. Squad is a teamwork oriented tactical shooter being made by the Canadian-based… The RPG-28 is an anti-tank rocket launcher featured in Squad. Awesome job! Devsquad is great, I started making my first game in April and was following his tutorial series as well, I did hit some snags where I had to try other ways from a different tutorial occasionally, but have been doing so many different things recently, Modeling and rigging characters, modeling assets and buildings, a lot of modeling in Blender tbh haha, that I've just been kind of 733 votes, 76 comments. 62x39mm have horizontal lines that correspond to shoulder width to different ranges. That's just because OWI has antichina bias because that's a 120mm HEDP rocket(for comparison, RPG-7 tandem and thermobaric are only 105mm) somehow being weaker than 40mm rocket. I can imagine that the devs left tandems as PGO-7 exclusive as a balancing mechanism (otherwise people would be able to aim in quicker to use the Tandem rounds at <50m to punish aggressive vehicles) but that's just projection. Tip for new players: Some of the scope have a built in rangefinder, without a range finder. 105 votes, 24 comments. Definitely recall trying to measure distance in an SPG-9 sight using that thing against a Stryker stationary on my ground level and its size told me it was ~900 meters away, only being ~300 meters in practice. 5) marks are correct. However due to how glitchy squad's hit box is(you can have splash damage blocked if you hide behind a tiny wooden stick as long as it has a hitbox, or microterrain 69 votes, 14 comments. The GREEN line is the PG7VR which is the heavy tandem(you can google the specific RPG warheads) and you can see how the green drops off WAY faster because of its weight, with the max range on the scope describing to 200m. 3) The range finder here assumes the target to be 2. Frag has identical ballistic characteristics as HEAT. Probably Brits weren’t out to this state of game, can’t remember correctly as mentioned. Each range table has its associated round type: Range Table: Round Type / Weight / RHA Penetration (mm) M: The RPG-7 is an anti-tank weapon featured in Squad. Especially with the new ammo system where 1 missed HAT could mean no AT available for a long time. This is even true for top of line optics like night force and S&B. Squad marksmen in a Soviet motorized infantry squad has an SVD issued with a PSO-1 4x optic adjustable for elevation and windage. 5 and 2 mark. Shoot and scoot away while you reload. B and D are Bulgarian mfg by VMZ (Vazovski Mashinostroitelni Zavodi) I can't imagine why, even the most outdated RPG-7 HEAT rounds can get through 250+mm of steel, and the BTR's armor is barely resistant to . I havent touched squad in ages but SPG-9 is legit probably one of the most user friendly weaponsystems in Squad. RCO/6. 5 horizontal line and move left and right until the tank just touches the meter mark above. with the addition of the javelin and the TOW on the US forces, having the PGO-7 2,7x sight (the one i think they also use on… The RPG-7 (Russian: РПГ-7, Ручной Противотанковый Гранатомёт, romanized: Ruchnoy Protivotankovyy Granatomyot, lit. I can see why newbies might get intimidated by it though lol. The RPG-7 was designed by the Bazalt company in 1961 and later adopted by the Soviet Army in the same year. The 2. M16A4 Rifle (Ironsights, 4x scope). M240 Machine Gun (6x scope). Nice work, but the marks in the PGO7 for the Tandem (PG 7VR) are actually broken in the game. tandem Rpg7v2 barely goes 150m even when aiming it correctly. M249 Squad Automatic Weapon (3. Four Russians break into my house. Like its kinda tough to get behind even a 15 x scope in field conditions. I was on the play test today and noticed a lot of people were asking how to properly use the new RPG optic. 143K subscribers in the joinsquad community. Here are some data from Squad Game Mechanics Post. 138K subscribers in the joinsquad community. 100m is halfway between the 1 and the 1. M9 There are 3 versions of the PGO-7 scope for the RPG-7. M38 Marksman Rifle (6x-8x scope). My head cannon is all the systems with off scopes were dropped or misaligned by the Armorer. So I don't expect people to jump into Squad and get right away how the ballistic work sorry. After shooting it also fixes, but you will waste ammo and not hit your target The RPG-7V2 scope makes it so easy too. A crosswind will tend to exert pressure on the stabilizing fins, causing the projectile to turn into the wind. It could be a matter of choice, but the PGO-7 sight is really useful for accurately ranging targets once you learn to do so. 800m reticle is for tripod and fire controlled unit operation. Configured the United States Marine Corps faction and their weapons for the Combat Overhaul. Squad is a teamwork oriented tactical shooter being made by the Canadian-based… How to use the RPG-7 Sight since no one really knows how to use it here is a video explaining how to do so. Super fun weapon when used properly. Since you can get most good HAT kits to shoot well beyond 500m, like the M2/M3 shooting 1000 or 1200 or the RPG-29 shooting 900, here's a guide on how to do that with the RPG-28 a. At least before the damage radius nerf you could reliably kill infantry, Now Grenadier is purely for backfragging inside rooms or lucky oneshots between being a rifleman. "What the devil?" As I grab my helmet and rocket launcher. I think the biggest learning curve with LAT/HAT is getting a sense for how away a target is at a glance. It has decent clarity for the era and battery illuminated, field of view is solidly average at 6 degrees (average ACOG is 7 degrees for comparison). Why bother if there's a better tandem round that flies farther and has better scope Dec 2, 2020 · the PGO-7 (scope mounted on the rpg-7) and some other launchers, is a little hard so see because of its grayer-kind of translucent reticle colour, especially when aiming at colours that blend in with the scope reticle colour, so my only suggestion is to make the colour more solid, (btw i dont have a problem with the scope being too "complicated" or something, i like that its confusing) Was about to say this. a "Has Russia Gone Too Far?". 8x scope). 7. Also I add some other stuff I found out/tips. I've recently seen an influx of new players who don't trust themselves to use the russian HAT/LAT Kit, because they either feel intimidated or simply can't figure out how the ranging works with 2 different Rocket types. Six of these rounds are from RHS and one from the vanilla ArmA 3: Apex expansion. A and F are NPZ ( Novosibirsk Instrument Making Plant ) mfg scopes. Absolutely. Pros: Projectile Speed is 250m/s, almost as fast as RPG-29 (280m/s) Very flat trajectory within 300m range Quick deployment from shoulder (much faster than RPG-29) Cons: Only 1 RPG-28 per team, unlike UK having 2x NLAW. Mar 5, 2014 · The following is a reference on how to read the PGO-7 sight. They aren't meant for infantry usually (unless you have special rounds for that), they're big, heavy, expensive (compared to rifles at least), oh and also have backblast. With the new hat change, are we going to get RGO-7 scope and/or zeroing for launchers? Now launching stuff is kinda boring because of the lack of calculation and knowledge you would need to use an RPG. avoid heavy FPS drops). Draw my M4A1 on the second man, miss him entirely because of the scope equipped and nails the I think you're mistaken on the sight. So, you can see the player puts the top of the sloped line on the top of the tank and it lines up with the 2, telling you the target is 200 m away. The weapon's simplicity, low cost, ruggedness, and efficiency made it one of the most popular anti-tank weapons in the world, and it has Btw these types of measurement equipment wasn't working at all until I think v10 when we got a new animation system and changes to sights. If you miss your shots with it, you need more time on the range. The little curved line on the lower left part of the scope is for mesuring distance (I think) you place the target on the straight line under it and you move right or left until the top of the target touches the curved line and you look at the numbers above the curved line and see how far it is, the rest is just compensation marks for distance Most RPG-7 in 90% of games don't include a scope but just iron sight and no ballistic whatsoever and before Squad I never heard of the PGO-9 scope or how the reticules work. you can test it on Jensens Range but it also applies on live servers. Dec 1, 2020 · Squad > Game Owner Discussion > Topic Details. When looking through the PGO-7 you can see three different Cyrillic symbols, representing three different range tables: M on the left, Л on the right and P in the middle. There's drop, it's just that unlike in most other games where the launcher is zeroed at zero meters (i. It's basically just a estimate and luck. Apr 22, 2020 · Overview: As of 22/04/20, the RHS: AFRF RPG-7V2 has seven rounds to its disposal when playing ArmA 3 with only Red Hammer Studios' main mods (AFRF, USAF, GREF and SAF). The Premiere Community Run and Focused Squad Subreddit. the 50 and 150m (1. tdkh pwjywtw ftwppg slrqw fju sagp hawxc oozz xyz bchnn